Synopsis for chosen idea

Scene 1: Opens with James sat on the edge of his bead while his alarm clock is going off. He stands up and walks to the bathroom. He then splashes his face and looks into the mirror for a while.

Scene 2: James is walking down the street to work and he sees the local homeless man (george) James hands George a £20 note and carrys on walking.

Scene 3: James is sat at his desk typing. A group of the office lads walk by his desk and knock his papers on the ground. The leader of that group says that James should watch were he puts his papers. As James goes to pick them up the same guy kicks some of them away and the group walks off laughing.

Scene 4: James is sat at his small table in his apartment eating some food. It then jumps to him layed in his bed staring out into no where.

Scene 5: Wakes up and does the same routine as he had in scene 1.

Scene 6: Sat at his desk doing his work. Notices a un-named email on his emails. He opens it and its a hate email.

Scene 7: Him walking home from work. Stops and gives George a £10 note.

Scene 8: Ends with the same routine as  like in scene 4.

Scene 9: Wakes to a knock on the door. Opens it and its a delivery man with a new stool he had ordered.

Scene 10: Does his normal morning routine but instead of staring into the mirror he is staring at the stool he had ordered.

Scene 11: On his way in he decides to give George some money again. When he gets to the spot George is normally in he is not there. He goes into the shop next to that spot and asks were he has gone. The shop keeper tells him that the night before George was on the way to the shop a young man in a hood came up to him and tried to take his money. When George did not hand it over the teen stabbed him and by the time the ambulance got there he had already bled out.

Scene 12: James is sat there still thinking about George when he suddenly feels tapping on his shoulder. He turns round and it is his manager.

Scene 13: James is sat in the managers office and tells James that he is getting let go.

Scene 14: James is sat in his flat eating dinner. He stands up and puts the song Time in a bottle.

Scene 15: You see a close up on James face as a single tear rolls down his face. He suddenly steps up on something while you are still close up and then it cuts.

Scene 16: A slow zoom on his front door as James (narrating) like he is reading a note. (you can still hear time in a bottle quitly in the background) after the naration is done and the cmera has panned around the apartment a bit all you can see is the stool in the middle of the appartment. With a shadow of feet on it slightly moving (swinging) FADE TO BLACK




Log line. My ideas

What is a log line?

A. A short description (around 26 words) which brings in more info about the character and the story.

My ideas:

  1. Mike is one of the people that stayed on earth even though the moon is now earth two. But he really needs to get there because he has found out his ex wife has had his child.
  2. Tom, Scott and Chad are three frat dudes that are watching football. When they open the mini fridge during halftime there is only one beer left. And this causes and argument.
  3. Tim and John are on a crumbling piece of earth that is about to fall into a volcano. And during telling each other there biggest mess ups in life. John tells Tim he slept with his wife.
  4. Carole has no money to buy her makeup in a shop. So she tries using her children Jimmy, Timmy and Bob as payment.
  5. Tom finds out from Doctor Docturlingface that he has a new disease that makes his arms grow five times there normal size. They have no idea why but it only does it when he is too focused.
  6. James suffers from a long lasting depression but hides it away from the outside world. And this just follows the last week of his life and what he feels during this time.

My story premise ideas

What is a premise?

A: A short sentence explaining the concept behind a film/ show.

My Ideas:

  1. Man finds out that he has a child with his ex wife. The only problem is that she has moved to the moon. (based on a film I watched once. I believe it is called second earth)
  2. Three lads argue about who should get the last beer in the fridge. (Just a though I got from seeing how frat students are like in american films)
  3. Guy tells his other friend he had sex with his wife before plummeting into a volcano. (reminds me of one of tomskas short sketches)
  4. Women try to use her children as payment in a shop. (No explanation for this idea)
  5. Guy gets told he has a new disease that makes your arms grow really big and he gets told to name it.
  6. A man suffering from depression. And his last week before his demise. (I got this idea after watching the film Filth. Because of the twist at the end)

Stylised walk (lunge)

I started off making this animation by creating a short walk reference by getting some one to film me taking to large lunge steps and then I transferred it to animation.

After filming this I put it into photoshop and broke it down frame by frame and picked the main frames. I then set out to animate the walk using the same technique from my first walk cycles. and I though it come out well.

After animating and a bit of editing in the graph editor I was very happy with how it turned out. I thought the animation was rather smooth and the timing was not far off the actual reference footage.

For an example side to side footage….

There is not much wrong with it but I noticed the body bobbles a bit to much for my liking so that means the graph editor line needs straightening. and also I could of made the lunge a bit more exaggerated.

Rigging in Toon Boom

In this lesson we learned another principle of animation, secondary action. The task was to rig a simple character using the rigging tools in Toon boom and make a simple knocking animation that lasts 32 frames. The way I made this was drawing a simple arm and using the deformation tool. It brings up certain buttons such as….

Hammer button- Creates the tool to make joints.

Then you add joints throughout the arm to get it to flex in the certain parts.

After I had done this we was tasked to add something to it to give it more character so I decided to add an arm and head movement to make him look inpatient.

Although it is not to bad for my first attempt at rigging in this program. I much prefer hand drawn techniques to this. As I find it looks to robotic and is actually rather difficult compared to hand drawn.

Some digital artwork for my idea

Screen Shot 2016-11-20 at 20.09.18.png

These are more detailed sketches of my character than I have planned in my sketchbook (will see some of those soon in pre production video)

The main idea of the character is a TV as a head, fridge as a body and a small wheel and bendy robot claw arms. my influence for this character was a mix of the robot from a grand day out and wall E.

I also did a couple of thumbnail sketches of concept environment designs.

Screen Shot 2016-11-20 at 21.45.18.png

3D walk cycle (a bit faster)

After showing my lecturer and getting feedback and tips on how to make my animation better he gave me these things to improve on….

  1. make the walk a bit faster because the old one moves to slow.
  2. make sure to use the foot roll options in the object editor to get a fluent movement.
  3. Make sure the model is visible on video.

After I had taken these improvements to mind. I started by cleaning all the keys and practically starting again. I made sure to time the animation better this time and made each step 12 fps (half a second) I also played around more with the foot options like roll foot and toe roll. This gives it a smooth movement and makes it less stiff. Lastly I realised that to get a brighter background all I had to do was use a colour matt in premiere.

I like how my second attempt came out. It is a lot smoother and is not as slow. The only problem I have with it is that I think the movement is to fast now.

Production 3D notes 28/09/2016

  • Placing joints and bones in to a character.
  • These joints can be parented to curves for controlling the character.
  • Rigging can be used for props and scenery as well.


  • Parenting attaches an object to another object/ joint.
  • The parent object leads the child.
  • Shortcut= ‘P’


  • Skinning merges the parent to child.
  • Skinning must have weights to be controlled.


  • Inverse Kinematics:
  • The computer figures out the position of the joint.
  • Translate the elbow control and the hand follows.


  • Forward Kinematics:
  • Computer calculates were the end affect-or is.
  • Rotate the elbow control and the hand moves in to position.


  • If something is touching the floor IK it.


  • Rigging tools:
  • Skeleton-joint tool
  • Human IK- prebuilt skeleton rig that can be used on most characters.
  • Skinning- smooth and rigid binding.
  • Once rigged, helps to animate in a character set.


  • Lighting in 3D:
  • Volume, area, directional, spot, ambient, point.
  • Each has there own settings

Production 2D notes 26/09/2016

  • With animation plan out the time of the animation before animating or its pacing will be off.
  • Squash and stretch is not a trick, its physics.
  • Pose to pose= moments of the animation were it changes form or there is main movement (key drawings)
  • Keyframe= Biggest changes.
  • Smear frames are useless in hand drawn animation.
  • Break downs= Break downs are what creates smooth transitions in movement.

Visual Storytelling notes 26/09/2016

Short Films:

  • Keep them short. Keep them to about 2-4 minutes.
  • Make it comical to appeal to more age groups.
  • Create characters with memorable features and personalities.
  • Don’t over complicate it. To much work
  • Keep it cheep. You are a uni student not a studio.
  • Remember people have short attention spans, so attract the eye.
  • Avoid punchline twists (no one likes these)
  • Look at pixars 22 tips for story ideas.
  • Pre Production, be prepared.
  • Make lots of designs for your character.