- With animation plan out the time of the animation before animating or its pacing will be off.
- Squash and stretch is not a trick, its physics.
- Pose to pose= moments of the animation were it changes form or there is main movement (key drawings)
- Keyframe= Biggest changes.
- Smear frames are useless in hand drawn animation.
- Break downs= Break downs are what creates smooth transitions in movement.