Production 2D notes 26/09/2016

  • With animation plan out the time of the animation before animating or its pacing will be off.
  • Squash and stretch is not a trick, its physics.
  • Pose to pose= moments of the animation were it changes form or there is main movement (key drawings)
  • Keyframe= Biggest changes.
  • Smear frames are useless in hand drawn animation.
  • Break downs= Break downs are what creates smooth transitions in movement.
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