Rigging in Toon Boom

In this lesson we learned another principle of animation, secondary action. The task was to rig a simple character using the rigging tools in Toon boom and make a simple knocking animation that lasts 32 frames. The way I made this was drawing a simple arm and using the deformation tool. It brings up certain buttons such as….

Hammer button- Creates the tool to make joints.

Then you add joints throughout the arm to get it to flex in the certain parts.

After I had done this we was tasked to add something to it to give it more character so I decided to add an arm and head movement to make him look inpatient.

Although it is not to bad for my first attempt at rigging in this program. I much prefer hand drawn techniques to this. As I find it looks to robotic and is actually rather difficult compared to hand drawn.

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