As time was coming to the end we moved on from the fight and onto the Plea. Louise is the director and her idea is it opens outside a church. You go through the church into a room were a women is on here knees praying.
Louise- Character sketches, storyboard and keyframes.
Me-Editing and breakdowns.
Joe-Environments and in-betweens.
After Louise had done all the Keyframes and got the environments from Joe and Dan and put them in the scene. Because of time sake I started editing what we had.
The Plea final:
It is a really cool idea and you can already see it taking shape from the storyboards to the current edit of the animation.
Once I had the planning I put together some storyboards to create the keyframes from. Once again I sourced the reference footage from Youtube (mainly because I cant dance) and I cut it down to six seconds.
I then finished this process by filling the frames a bit more and adding the sound track I had gotten over the top.
Final Get Up:
This was my final animation. I really like the way it had turned out. It is smooth and you can easily define what the movement is and also the fluidity of the animation is so close to the original footage. I wish I had more time to add the character from the design but it is something to remember for the next time.
This is my final animation for the superhero landing. I managed to add the the character design over it and also added a bit of colour so you could define certain aspects of the animation.
I really like this animation and how the timing is well done and also now I have added the character over the top it looks a bit more official and finished. I wish I had more time to add more colour and some background colour/ detail.
I started this of by putting the storyboards into ToonBoom and drawing out all the keyframes and the basic camera movement on the first two frames.
Also at the same time Destiny had finished the environments for the background. Once I had these I put them all into a file and passed them over to Joe to do the breakdowns and I also asked him to start the in-betweens as well.
I started of by working along side Dan G to create the character designs and also to do the storyboards. While I was doing this Louise started on the backgrounds and Joe was just finishing some work of from before.
Little guy character designs:
Big guy character designs:
It was now my turn to create an animation and I had chosen to do my animation in 2D.
Two people in thew play ground. Big guy vs small guy. The big guy flicks the small guy in the forehead and upsets him. The small guy winds back a punch and hits the big guy so hard that he fly’s off.
Me- Little guy character design. Storyboards, Keyframes and if no one else can do it. Final editing.
Dan- Big guy designs, in-between’s and story idea write up.
Joe- Breakdowns and script.
This is the video after I have done all the keyframes and most of the filling.
In the end I decided not to go with the explosion as I felt like that would take to long. Instead I went with him destroying the floor and also added a steam/ wind effect to make it look a bit cooler.
I think it is rather smooth and also I thought that the smear frames in him coming down worked well so that it looks like a very fast drop. I now need to add the character over the top and if I have enough time add a bit of colour.
Reference footage for idea:
This reference footage is so I can see how they use smear frames to have the character look like he is falling fast. Also so that I can see how the cape moves when it is coming down and also when he has landed.
This was so that I can see how the legs bend on landing from a rather high place. Mainly for the shape of the body and also so I can see the perspective.
Its mainly just for a basic outline so I can see the key poses/ movement. I am still undecided on if I will do the explosion or just have the floor break underneath him.
For this I decided to use the landing animation we did as a bomb project(Superhero landing) The basic idea of the animation is this hero comes out of nowhere and lands on the floor below. This causes a massive explosion or destruction to the ground below him.
I did some sketches of the character as well.
These are just basic sketches of the animation so that I could get on with the animation.